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Analysis of Percussion Grip for Physically Based Character Animation

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mwanderley

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Authors:

Alexandre Bou├źnard, Marcelo M. Wanderley, Sylvie Gibet

Publication or Conference Title:

Proceedings of the 5th International Conference on Enactive Interfaces (ENACTIVE 2008)

Abstract:

This paper presents the analysis of percussion technique for the simulation of virtual timpani playing situations. The analysis has been processed for two subjects performing with two types of grips (French and German), yielding to the extraction of percussion technique parameters from a motion capture database. These parameters are shown to be necessary for specifying the control and extending the expressivity of the simulation process.


Publication Details:

Type:
Conference Paper
Date:
06/01/2008
Pages:
22-27
Location:
Pisa, Italy